| Classes | Sorcerer 1, Sorcerer 2 |
| Spell Type | Breach |
| Cast Time | 1 full round |
| Casting Cost | 2+ Arcane Points |
| Range | Personal |
| Duration | 1 minute per caster level, Special |
| Targets | Term `ability_target` not found. |
Before sorcerers learn to move their bodies or entire ships into the Void, they are capable of reaching through the barrier to grab simple, unattended objects. These are always Voidborn facsimiles of nearby objects in reality.
When casting this spell, the player declares what object they are looking for and rolls the appropriate die below. On a 3 or less, the roll is a failure. If successful, the character “finds” the object nearby and it stays in reality for a number of minutes equal to the roll or until it is left unattended.
| Common items costing less than 10 credits | 1d20 |
| Common items costing 10 credits or more | 1d12 |
| Special items costing less than 50 credits | 1d10 |
| Special items costing 50-100 credits | 1d8 |
| Special items costing more than 100 credits | 1d6 |
| Rare or singular items (cell keys, a lucky wrench, a note) | 1d4 |